Sentinel Salvaged

This project is a redesign of a game I created with two of my friends last year. It is a physics game that promps users to build there own tower out of piles of junk items. The idea was based off of a controversial sculpture on RIT's campus called the Sentinel. My role so far has been to design every aspect of the site.

TYPE:

Interactive Design

ROLE:

Design

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Heroes/Villians

This is a proof of concept for a data visualization website. The site is based on an abstract representation of superheroes and villians from the Marvel and DC comic book universes. Each icon represents a specific character and they all can be categorized by sorting methods based on their personality traits.

TYPE:

Interactive Design

ROLE:

Concept, Design, Animation

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Inner Monster

This is a proof of concept for a mobile game targeted toward a teenage market. It is intended to be an arcade style fighting game that centers around the story of a teenager wrestling with the monsters in his head. The basis of the project is to show my ability to create illustrative assets and to overcome the challenges of designing for a smaller screen.

TYPE:

Mobile Design

ROLE:

Concept, Design

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The Armada

The purpose of this project was to create a microsite that serves as both an educational and historical experience. The site centers around a naval battle between the Spanish and English armadas. Information regarding ship terminology, naval routes, and historical backgrounds are visually represented.

TYPE:

Interactive Design

ROLE:

Concept, Design, Development

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Socialaser

This project represents my part in a final team project at RIT. Our team came up with an idea that combines the use of a touch table and a laser projector to create a small scale concert experience. My primary role has been to create the logo and some of the background visualizers. For a more detailed description head over to our blog.

TYPE:

Interactive Design

ROLE:

Design, Animation

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Firstborn Challenge

This is my response to a challenge Firstborn made to RIT New Media Design and Development students at RIT. The challenge for designer's was to take a printed article then translate and improve it in a digital format. I chose an article out of Hi Fructose and made a concept for a widget that focuses on the interaction between the user and the imagery.

TYPE:

Interactive Design

ROLE:

Design

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Audio Visualizer

These are images from a music visualizer I created using the open source programming language Processing. All of the imagery is drawn based on the fast fourier transform (FFT) data taken from an audio track which results in a dynamic and immersive experience.

TYPE:

Interactive Design

ROLE:

Concept, Design, Development

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Mind Mapping

This is an abstract animation based on the idea of mind mapping. I took inspiration from MK12 and the visual effects they did for Quantum of Solace after watching their presentation at FITC 2009. I tried to match the graphics and their transitions with the sound effects to add interest and make the piece more immersive.

TYPE:

Motion Graphics Design

ROLE:

Concept, Design, Animation

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